Khan Hun
Mikramurka Shock Troop Minmatar Republic
79
|
Posted - 2014.04.18 09:03:00 -
[1] - Quote
A lot of chat going on about the massively un-fun one sided stomp-fest games that happen a lot of the time. I agree this needs fixing, mostly to keep newer players around but also for the sanity of everyone not in a queue synced proto squad.
Its worth noting these games are often as awful for randoms on the winning team as on the loosing team, since the organised stompers redline camp the opposition it can be really, really hard to actually find anyone to fight against, a new player sat at the objective may well not see an enemy player for 95% of the game.
I have one main suggestion: Team balancing during game
Other shooters use a 'team balance' to sort this problem out, which is something that with its greater depth doesn't really make sense in dust on first look. People wont team swap in FW, or to leave their premade squads, and even if some solo players did they might just drop proto for militia and loose a lot of their effectiveness.
I wonder if we couldn't work out a way to implement a team balance mechanic that makes sense in dust. For example..
Team A is destroying team B, the corp that hired team B makes one of the top war point scoring players on team A an offer of 50,000 isk to betray team A and switch to team B. This bribe could be isk, it could be skill points, it would need to be something to make it worth while but that won't allow an already skilled player to much of a long term advantage over other people if they get these bribes fairly regularly. It could even check squads and offer 2/3 people from the top squad bribes to defect, allowing corp mates to continue to fight together but splitting them between the teams.
The bottom players on the other team would then get a 'severance payment' from corp B that they are fighting for, some ISK for the breaking of a contract, and hired by corp A, perhaps with a promise of doubling skill points earned from war points as an intensive to improve.
This could be implemented into all public matches, or it could be part of a new type of match that had other limits on gear or squad joining and was the first place new players went after the academy.
The basic idea has loads of scope for tweaking to fit it into the game in a way that matches what the devs have in mind, but I do think it could help to increase the frequency of those close and tense games that we all love. |